﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace linkouqs.Gamekit{
public class Item 
{
        public int ID;
        public string Name;
        public ItemType ItemType;
        public string Description;
        public int BuyPrice;
        public int SellPrice;
        public string Sprite;
        public string GoPath;
        public int Capacity;

    public Item(int id,string name,ItemType itemType,string description, int buyprice,int sellprice,string sprite,string gopath,int capacity)
    {
        this.ID = id;
        this.Name = name;
        this.ItemType = itemType;
        this.Description = description;
        this.BuyPrice = buyprice;
        this.SellPrice = sellprice;
        this.GoPath = gopath;
        this.Sprite = sprite;
        this.Capacity = capacity;
    }
}
public enum ItemType
{
    NullItemType,
    ConsumableProp,
    UnConsumableProp,
    Drug,
    Weapon
}}
